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nWave
By Ron Steinman

 

Here is my question of the day. Ready? What is nWave? Better yet, what is an nWave?

I think the meaning of a name is less important than what it does. nWave is a major entertainment movie making company that specializes in sophisticated special effects for large format movies such as those seen in Imax theaters. It is also a leader in the ride film industry. An international company based in Brussels and Los Angeles, nWave uses the latest in digital technologies with specially developed software to create its images, and thus its films. nWave produces its films on desktop computers. It contends that “a computer workstation is nothing less than a mini-Hollywood studio on a desk top with its camera and lighting departments, its set construction workshops, its props and wardrobe department, its special effects unit and an entire postproduction department.”

nWave combines the latest in CGI – computer generated imagery – with, when necessary, live action filmmaking. Its most recent production, “Fly Me To The Moon,” nWave’s take on space flight as a fantasy and a flight of imagination, is the first computer generated 3-D film ever. Soon in theaters, it has the voices of Nicolette Sheridan, Kelly Ripa and Tim Curry, with a live action cameo from astronaut Buzz Aldrin.

I interviewed nWave’s CEO Ben Stassen in Brussels over e-mail from New York.


R.S: What does nWave mean?

Ben Stassen: The initial name of the company was New Wave International. We registered the name and used it for a couple of years when a company in Los Angeles demanded we stop using it. Even though they had not registered the name, they had prior use as a D.B.A., (Doing Business As) something that did not show up in the trademark search. This meant that we could continue using the original company name except in the Los Angeles market. So instead, we adopted the name we were already using for our website: www.nwave.com. nWave is actually a sociolinguistic term meaning: New Ways of Analyzing Variations. But this is pure coincidence.


R.S: What is unique in how you work with computers at nWave?

Ben Stassen: A computer graphic workstation is a mini Hollywood Studio on a desktop. You can create an entire movie with it and now with high speed Internet you could even distribute it worldwide using the same computer. From the start, we built nWave Pictures as a mini-studio. We focused a few niche markets such as ride films, Imax films and 3D/4D films for theme parks and started to finance the films, develop them, produce them and then even release them worldwide ourselves. We have a library of 23 ride films, 17 3D/4D films and 8 Imax 3D films. The revenues generated from our film library enable us to produce the next production. We don’t function as a work-for-hire digital studio.


R.S: Explain what ride film is and where do we find them?

Ben Stassen:
A ride film is a short 4 to 5 minute experience where the seats move in sync with the pictures on the screen. There was an explosion of ride film venues during the 1990s. Towards the end of the decade there were well over 2000 simulators worldwide. The network has now dwindled to less then 1000. Most major them parks have a ride film venue ("Back to the Future," "Star Tour," "Spiderman" etc…). But you also find them in casinos, shopping malls, museum, zoos and even multiplexes.


R.S: You describe your other films as giant screen films. Explain.

Ben Stassen:
We use the term giant screen films to refer to Imax production. Imax is a registered brand and officially, only the film produced/released by IMAX Corporation can be Imax Films. So, everyone else is just calling his or her “Imax Films” giant screen films. Actually even the annual Imax convention calls itself the GSCA: Giant Screen Cinema Association.


R.S: Your software is obviously very powerful. Describe what it does and how it does it.

Ben Stassen:
We only use off-the-shelf software. Mostly Maya, LightWave a bit and now for our first feature, we licensed Pixar’s Renderman.


R.S: CGI can sometimes lack soul because much of it looks good but does not have any personality. How do you get around that problem?

Ben Stassen:
The challenge we face here is the same as in a live action picture. You have good actors and you have not so good actors. In the same way, you have animators who are very good at the “mechanics” of animation but to bring a character to life they have to be great actors themselves. When you select animators, it is not always easy to make a distinction between their craftsmanship and their ability to give a soul to their characters. An additional challenge compared to a live action film is that the animation process is even more fragmented. A lot of people work on tiny portion of the film over a long period of time. It is hard to maintain consistency. For “Fly Me To The Moon” we have had a relatively small production team (about 50 people). I see this as a big advantage in a way, as everyone has a much better overview of the entire process than when you have 300 people working on the same film.


R.S: Can a young filmmaker do the same or try to achieve the same results without the benefit of your software?
Ben Stassen:
Yes, Absolutely. As I said we only use off-the-shelf software. That’s the beauty of the digital revolution. Whether you are George Lucas in Hollywood or a newcomer on a South Pacific island, we now all have the same tools at our disposal to create these films. Of course it takes more than one person at one computer to create a feature. But there is no doubt in my mind that we will see a true globalization when it comes to film production.


R.S: You make films to entertain rather than films that have a message to change the world. Is that a fair assessment?

Ben Stassen:
Until we got into feature film, we were actually focusing on creating truly immersive experience trying to get the audience to forget they were even watching a film. That’s a key component of the ride film and the 3D/4D film based theme park attractions. Largely, we have even taken the same approach to our Imax films. With “Fly Me To The Moon,” it is quite different. I am not sure we have a message that will change the world, but we are definitely telling a traditional story packaged in a fully immersive 3D experience, instead of merely creating a visceral experience.


R.S: I grew up in an era where 3D was a novelty. We had to wear cheap plastic glasses to get any effect at all. Are glasses still necessary to create 3D or the illusion of 3D?

Ben Stassen:
3D Cinema requires that two different images are projected on the screen simultaneously, one for the left eye and one for the right eye. The purpose of the glasses is to separate the images and make sure the right eye sees only the right image and the left eye, the left image. In the past (and even recently for “Spy Kid III”), the very funky red & blue glasses were used. This process called the anaglyphic process is really a sub-standard form of image separation. It does not work very well and you can easily get a headache from it. Today all the state-of-the-art 3D projection systems use either polarization glasses or electronic shutter glasses. Both systems are really good and comfortable.


R.S: Tell me about your latest film. It’s name. It’s length. When and where can we see it?

Ben Stassen:
Our latest project “Fly Me To The Moon,” is a full length CG feature. This is the first full-length 3D computer animated film (90 min.). It was conceived, designed and produced in 3D for a 3D only release. With the advent of the digital 3D theater network, North America audiences in all the major North American markets should be able to see it in polarized 3D when it comes out in the first half of 2007. Eighty digital 3D theaters were up and running for the release of “Chicken Little” last fall. For the release of “Monster House” on July 21, there should be over 200 digital 3D venues in the US and Canada. By the time our film comes out, we are counting on 500 screens or more.


R.S: Why a space fantasy?

Ben Stassen:
While I strongly believe that 3D Cinema is about to become a major component of the out-of-home entertainment market, I don’t think every story lends itself to being shot in 3D. So when we decided to make the move from the specialty film to feature film we searched for a story that could actually be enhanced by the 3D. The search took almost 2 years. When I read Domonic Paris’ script “Fly Me To The Moon”, I knew it was perfect for us in terms of both content and form. Most CG features released to-date are quite stylized. I wanted to create a film with cartoon looking characters evolving in an environment that looks real. “Fly Me To The Moon” is the story of three teenage flies hitching a ride on the Apollo 11 mission to the moon. It took a monkey to get man into space, but it is going to take three flies to get them back. The environment we are creating is photo realistic, while our character are very stylized flies. Having flies, as are main characters is fantastic when it comes to 3D, and space was the ideal setting. When making a 3D film, I don’t want to use the screen as a window, but rather as a space. Most 3D film released to-date use the screen as a window. The filmmaker creates perspective behind the window and throws things at the audience thorough the window. When you eliminate the window effect (by shooting with parallel camera instead of converging cameras), you create a 3D space and you can actually transport the audience into that space. This is a major distinction in the way you position the viewer. Having flies as main characters enables me to explore this approach in ways I was never able to before. The characters have much less direct interaction with their environment. They fly around a lot, so does the camera. By doing so, I hope the audience will forget there is even a frame around the picture. I want the viewers to be part of the scene. Hopefully the audience will perceive this as a Space Odyssey of the Third Kind.

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At NBC News for 35 years, Ron Steinman was bureau chief in Saigon, Hong Kong and London, was a senior producer on Today and wrote and produced for Sunday Today. At ABC News Productions, he produced and wrote documentaries for A&E, TLC, Discovery, Lifetime and the History Channel. He has a Peabody, a National Headliner award, a National Press Club award, a International Documentary Festival Gold Camera Award, two American Women in Radio & Television awards and has been nominated for five Emmy's. He is a partner in Douglas/Steinman Productions, whose latest documentary, "Luboml: My Heart Remembers," aired on PBS' WLIW/21 and the History Channel in Israel, April 29, 2003. He is the author of, "The Soldiers 'Story", "Women in Vietnam," and most recently, "Inside Television's First War: A Saigon  Journal," University of Missouri Press, 2002.

 

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